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Randy R. Gallegos
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News 'Til Now

Excerpt from Green Meese Studio Vol. 1, No. 4, Winter 1996:
By now, many of you have received (and the rest will soon purchase) the Duelist #9. Well, friends, I hope you'll share in my elation at making the Featured Artist!! I received the call from the Art Director, Amy Weber, at the beginning of October, and was absolutely stunned. I joined the Magic: the Gathering group later than any artist previously featured, and had only produced nine pieces for the game so far. While I had done some Vampire: the Eternal Struggle (VTES) and Netrunner, it didn't add up to anywhere near what I thought it would take to reach this point. The schedule would be tough. Liddle did I know how much.

I had roughly a two month period to produce two large paintings and a small one for the in-store display. No sweat. I had, at about the same time, decided that I was able to quit my day job, and did so. Compounded by the week before's commission to do work for the second VTES expansion, Ancient Hearts, the first week of October was one of the best weeks of my life. ....

Q & A

A gentleman called a few months back thanking me for the newsletter (I got many such calls and letters, thank you). He also had a question about my artistic style. He found it hard to say what the Randy Style was and wondered why. As many of you may wonder the same, I thought I'd go into detail about it. I'd also suggest reading the Duelist for other thoughts.

Artists in this genre can often be categorized easily. There is the fluid linework and gem-like colors of Quinton Hoover, Anson Maddock's characterized faces, often with his signature features -- full lips, sexy eyes sometimes colorless. Mark Tedin has a knack for organic flesh-like textures. Drew Tucker's hazy, blurred watercolors, all just on the line of insanity. I don't think I that instantly recognizable "touch" -- which may be a Bad Thing. Certainly when looking at say a dozen pieces, the tie isn't so noticeable....

First, while I greatly respect all the artists above, I don't feel the same need to do things with a certain style intentionally. In my opinion this can be limiting, and this genre is one of infinite possibilities. In my work, I strive to make each piece a unique story or emotion. The titles of pieces are so far from each other, that I feel it would be an injustice if, for instance, you could easily swap my illustration of Middle-Earth's "Glorfindel II" for, say, Ice Age's "Conquer". I strive to make each piece of mine unique, hopefully adding my own concerns as well.

These things I will say carry over piece to piece:

I think that if you apply these things to my work, you'll find them to be pretty consistently true.