ME:tW Hazard cards
- Abductor, CA
- Adunaphel, R
- Agburanar, R
- Akhorahil, R
- Ambusher, CA
- Arouse Denizens, CA2
- Arouse Minions, CA2
- Assassin, R
- Awaken Denizens, CA2
- Awaken Minions, CA2
- Awaken the Earth's Fire, U
- Balrog of Moria, R
- Bane of the Ithil-stone, R
- Barrow-wight, U
- Bert (Burat), U
- Brigands, CA2
- Call of Home, CA2
- Call of the Sea, U
- Cave-drake, CA2
- Choking Shadows, CA
- Clouds, R
- Corpse-candle, CA
- Corsairs of Umbar, U
- Crebain, CA
- Daelomin, R
- Despair of the Heart, CA
- Doors of Night, F5
- Dragon's Desolation, U
- Drowning Seas, U
- Dwar of Waw, R
- Eye of Sauron, R
- Fell Beast, R
- Fell Turtle, R
- Fell Winter, CA
- Foul Fumes, CA
- Ghosts, CA
- Ghouls, CA
- Giant, CA2
- Giant Spiders, CA2
- Gloom, CA
- Greed, CA
- Half-trolls of Far Harad, CA
- Hoarmurath of Dir, R
- Huorn, CA
- Indur Dawndeath, R
- Khamul the Easterling, R
- Leucaruth, R
- Long Winter, CA
- Lost at Sea, R
- Lost in Border-lands, CA
- Lost in Dark-domains, R
- Lost in Free-domains, CA
- Lost in Shadow-lands, CA
- Lost in the Wilderness, CA
- Lure of Creation, U
- Lure of Expedience, CA
- Lure of Nature, CA2
- Lure of Power, R
- Lure of the Senses, CA
- Minions Stir, U
- Morgul Night, R
- Morgul-horse, R
- Morgul-knife, R
- Mouth of Sauron, R
- Mumak (Oliphant), R
- Muster Disperses, CA
- Neeker-breekers, P_SCR12
- New Moon, U
- Night, CA
- Old Man Willow, U
- Olog-hai (Trolls), U
- Orc-guard, CA
- Orc-lieutenant, U
- Orc-patrol, CA2
- Orc-raiders, CA2
- Orc-warband, CA
- Orc-warriors, CA2
- Orc-watch, CA
- Pick-pocket, U
- Plague of Wights, U
- Pukel-men, R
- Ren the Unclean, R
- River, CA2
- Rogrog, R
- Shelob, R
- Siege, R
- Silent Watcher, R
- Slayer, CA
- Smaug, R
- Snowstorm, R
- Storms of Osse, R
- The Balance of Things, R
- The Burden of Time, U
- The Great Goblin, R
- The Nazgul are Abroad, R
- The Pale Sword, R
- The Precious, R
- The Ring's Betrayal, U
- The Will of Sauron, R
- The Will of the Ring, R
- Thief, R
- Tom (Tuma), U
- Tookish Blood, CB
- Traitor, R
- Twilight, CA2
- Uvatha the Horseman, R
- Wake of War, U
- Wargs, CA2
- Watcher in the Water, U
- Weariness of the Heart, CA2
- William (Wuluag), U
- Witch-king of Angmar, R
- Wolves, CA2
- Words of Power and Terror, R
Abductor
TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: sS
STRIKES: 1
PROWESS: 10
BODY: 0
CORRUPTION: 0
ARTIST: Dameon Willich
RANDOM#: 12
Men. One Strike. Each
non-Wizard defending character
wounded by the Abductor is
discarded.
Adunaphel
TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 15
BODY: 10
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 11
Unique. Nazgul (7th). May be
played as a hazard creature
(with one strike) or as a
permanent-event. As a creature,
may also be played keyed to
Brown Lands, Dagorlad,
Gorgoroth, and Western Mirkwood;
and may also be played at sites
in these regions. If played as
a permanent-event, it will
remain in play until tapped
during the opponent's
movement/hazard phase (tapping
counts against the hazard
limit). When tapped, Adunaphel
becomes a short-event and causes
any one character to tap.
Agburanar
TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Dragon
MP: 4
PLAYABLE:
STRIKES: 2
PROWESS: 15
BODY: 9
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 11
Unique. May be played at Caves
of Ulund. Dragon. Two strikes.
If Doors of Night is in play,
may also be played keyed to Grey
Mountain Narrows, Iron Hills,
Northern Rhovanion, and Withered
Heath; and may also be played at
sites in these regions.
Akhorahil
TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 16
BODY: 9
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 10
Unique. Nazgul (5th). May be
played as a hazard creature
(with one strike) or as a
permanent-event. As a creature,
may also be played keyed to
Harondor, Horse Plains,
Gorgoroth, and Khand; and may
also be played at sites in those
regions. If played as a
permanent-event, it will remain
in play until tapped during the
opponent's movement/hazard phase
(tapping counts against the
hazard limit). When tapped,
Akhorahil becomes a short-event
and gives a -1 penalty to any
one character's body checks this
turn.
Ambusher
TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: fb
STRIKES: 2
PROWESS: 10
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 10
Men. Two strikes. Attacker
chooses defending characters.
Arouse Denizens
TYPE: Hazard
RARITY: CA2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 4
The prowess of one
automatic-attack at a Ruins and
Lairs [R] site is increased by 3
until the end of the turn.
Cannot be duplicated at a given
site.
Arouse Minions
TYPE: Hazard
RARITY: CA2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 3
The prowess of one
automatic-attack at a
Shadow-hold [S] of Dark-hold [D]
site is increased by 3 until the
end of the turn. Cannot be
duplicated at a given site.
Assassin
TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: BF
STRIKES: 1
PROWESS: 11
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 10
Men. Three attacks (of one
strike each) all against the
same character. Attacker
chooses defending character.
One or two of these attacks may
be canceled by tapping one
character (not the defending
character) in the defender's
company for each attack
canceled.
Awaken Denizens
TYPE: Hazard
RARITY: CA2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 3
The number of strikes for each
automatic-attack at a Ruins &
Lairs [R] site is doubled.
Cannot be duplicated.
Awaken Minions
TYPE: Hazard
RARITY: CA2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 2
The number of strikes for each
automatic-attack at a
Shadow-hold [S] site or at a
Dark-hold [D] site is doubled.
Cannot be duplicated.
Awaken the Earth's Fire
TYPE: Hazard
RARITY: U
CLASS: Short-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 7
Environment. Modify the prowess
of one auto-attack at a
Shadow-hold [S] or Dark-hold [D]
site by +2. Alternatively, if
Doors of Night is in play, treat
one Shadow-land [s] as a
Dark-domain [d] until end of the
turn. Cannot be duplicated.
Balrog of Moria
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 5
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Rob Alexander
RANDOM#: 11
Unique. The Balrod appears in
Moria. The Moria site gains a
second automatic-attack of 1
strike with 18 prowess and no
body. If this 2nd automatic
attack is defeated, this
permanent-event is removed from
play (i.e., the Balrog is
defeated). If your opponent
defeats this 2nd
automatic-attack, he receives
the marshalling points. In
addition, unless Galadriel is at
Lorien or she is not in play,
Lorien is considered a Free-hold
[F] (for purposes of healing and
playing hazards). +2 prowess to
all automatic-attacks at sites
in Hollin, Redhorn Gate, and
Wold & Foothills.
Bane of the Ithil-stone
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Jeffrey Reitz
RANDOM#: 11
Corruption points for Palantiri
are doubled. Automatically
cancels any effect that causes a
player to search through or look
at any portion of a play deck or
a discard pile outside of the
normal sequence of play.
Discard Bane of the Ithil-stone
whenever a play deck is
exhausted. Cannot be
duplicated.
Barrow-wight
TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Undead
MP: 1
PLAYABLE: sdSD
STRIKES: 1
PROWESS: 12
BODY: 0
CORRUPTION: 0
ARTIST: Lori Deitrick
RANDOM#: 9
Undead. One strike. After the
attack, each character wounded
by Barrow-wight makes a
corruption check modified by -2.
Bert (Burat)
TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Troll
MP: 1
PLAYABLE: wsS
STRIKES: 1
PROWESS: 12
BODY: 0
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 9
Unique. Troll. One strike. If
played after "William" or "Tom"
and if keyed to the same site
path against the same company,
each character wounded by "Bert"
must discard all non-special
items he bears.
Brigands
TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: bw
STRIKES: 2
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 9
Men. Two strikes. If any
strike of Brigands wounds a
character, the company must
immediately discard one item (of
defender's choice).
Call of Home
TYPE: Hazard
RARITY: CA2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Randy Gallegos
RANDOM#: 10
Playable on a non-Wizard
character that is not the bearer
of The One Ring. The
character's player must make a
roll (or draw a #); return the
character to the player's hand
if the result plus his unused
general influence is less than
10. Any one item held by a
character removed in this
fashion may automatically be
transferred to another character
in his company.
Call of the Sea
TYPE: Hazard
RARITY: U
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Mark Poole
RANDOM#: 10
Playable on a Elf character.
The character's player must make
a roll (or draw a #). Return
the character to the player's
hand if this result plus his
unused general influence is less
than 10. This result is
modified by -3 if the
character's company moved this
turn using a site path
containing a Coastal Sea [c].
Any one item held by a character
removed in this fashion may
automatically be transferred to
another character in his
company.
Cave-drake
TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Dragon
MP: 1
PLAYABLE: 2R
STRIKES: 2
PROWESS: 10
BODY: 0
CORRUPTION: 0
ARTIST: David Deitrick
RANDOM#: 8
Dragon. Two strikes. Attacker
chooses defending characters.
Two Wildernesses [w] in site
path are required.
Choking Shadows
TYPE: Hazard
RARITY: CA
CLASS: Short-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 7
Environment. Modify the prowess
of one automatic-attack at a
Ruins & Lairs [R] site by +2.
Alternatively, if Doors of Night
is in play, treat one Wilderness
[w] as a Shadow-land [s] or one
Ruins & Lairs [R] as a
Shadow-hold [S] until the end of
the turn. Cannot be duplicated.
Clouds
TYPE: Hazard
RARITY: R
CLASS: Long-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Rob Alexander
RANDOM#: 7
Environment. If Doors of Night
is in play, the prowess of each
hazard creature is modified by
+2. Cannot be duplicated.
Corpse-candle
TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Undead
MP: 1
PLAYABLE: wsdSD
STRIKES: 1
PROWESS: 7
BODY: 0
CORRUPTION: 0
ARTIST: Kaja Foglio
RANDOM#: 8
Undead. One strike. Before a
defending character is selected,
every character in the company
makes a corruption check.
Corsairs of Umbar
TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: c
STRIKES: 5
PROWESS: 9
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 8
Men. Five strikes. May also be
played keyed to Andrast,
Anfalas, Belfalas, Cardolan,
Enedhwaith, Harondor, Lindon,
Lebennin, and Old Pukel-land;
and may also be played at Ruins
& Lairs [R] and Shadow-holds [S]
in these regions.
Crebain
TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Animals
MP: 1
PLAYABLE: bwsdRSD
STRIKES: 0
PROWESS: 5
BODY: 0
CORRUPTION: 0
ARTIST: Stefano Baldo
RANDOM#: 8
Animals. Each character in the
company faces one strike. After
the attack, the defender must
reveal one random card from his
hand for each character in the
defending company.
Daelomin
TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Dragon
MP: 4
PLAYABLE:
STRIKES: 3
PROWESS: 13
BODY: 8
CORRUPTION: 0
ARTIST: David Martin
RANDOM#: 8
Unique. May be played at
Dancing Spire. Dragon. Three
strikes. Attacker chooses
defending characters. If Doors
of Night is in play, may also be
played keyed to Grey Mountain
Narrows, Iron Hills, Northern
Rhovanion, and Withered Heath;
and may also be played at site
in these regions.
Despair of the Heart
TYPE: Hazard
RARITY: CA
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Angus McBride
RANDOM#: 10
Corruption. A non-Wizard,
non-Hobbit character receives 2
corruption points. Target
character makes a corruption
check each time a character in
his company becomes wounded.
Cannot be duplicated on a given
character. During his
organization phase, a character
with this card may tap to
attempt to remove it. Make a
roll (or draw a #): if this
result is greater than 4,
discard this card.
Doors of Night
TYPE: Hazard
RARITY: F5
CLASS: Permanent-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Melissa Benson
RANDOM#: 7
Environment. All resource
environment cards in play are
immediately discarded, and all
resource environment effects are
canceled. Cannot be duplicated.
Dragon's Desolation
TYPE: Hazard
RARITY: U
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Edward Beard, Jr.
RANDOM#: 9
The prowess of one Dragon attack
is modified by +2 or one Dragon
hazard creature may be played at
a Ruins & Lairs [R] that has two
Wildernesses [w] in its site
path (only one Wilderness [w] is
required if Doors of Night is in
play).
Drowning Seas
TYPE: Hazard
RARITY: U
CLASS: Short-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 6
Environment. Playable on a
company that moved this turn to
a site with a Coastal Sea [c] in
its site path. Target company
loses one item of its choice and
its player must randomly discard
two cards from his hand.
Alternatively, if Doors of Night
is in play, target company must
immediately return to its site
of origin. Cannot be
duplicated.
Dwar of Waw
TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 15
BODY: 10
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 7
Unique. Nazgul (3rd). May be
played as a hazard creature
(with one strike) or as a
permanent-event. As a creature,
may also be played keyed to
Harondor, Imlad Morgul,
Gorgoroth, and Ithilien; and may
also be played at sites in these
regions. If played as a
permanent-event, it will remain
in play until tapped during the
opponent's movement/hazard phase
(tapping counts against the
hazard limit). When tapped,
Dwar of Waw becomes a
short-event and gives +1 prowess
to all Wolf, Spider and Animal
attacks until the end of the
turn.
Eye of Sauron
TYPE: Hazard
RARITY: R
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Edward Beard, Jr.
RANDOM#: 9
The prowess of each
automatic-attack is increased by
one. If Doors of Night is in
play, the prowess of each
automatic-attack is increased by
three.
Fell Beast
TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Edward Beard, Jr.
RANDOM#: 4
The number of strikes of one
Nazgul hazard creature is
increased by one and its prowess
is decreased by 2. Attacker
chooses defending characters.
Additionally, target Nazgul may
be played keyed to a Shadow-land
[s] or Shadow-hold [S]. Cannot
be duplicated on a given Nazgul.
Fell Turtle
TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Animals
MP: 1
PLAYABLE: c
STRIKES: 1
PROWESS: 15
BODY: 0
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 7
Animals. One strike. If any
strike is successful, the
defending company must return to
its site of origin (defending
characters are wounded
normally).
Fell Winter
TYPE: Hazard
RARITY: CA
CLASS: Long-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 6
Environment. Each Border-hold
[B] receives an
automatic-attack: Wolves --
strikes with 7 prowess.
Additionally, if Doors of Night
is in play, treat all
Free-domains [f] as Border-lands
[b] and all Border-lands [b] as
Wildernesses [w]. Cannot be
duplicated.
Foul Fumes
TYPE: Hazard
RARITY: CA
CLASS: Long-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 6
Environment. Each moving
company that has a Shadow-land
[s] or a Dark-domain [d] in its
site-path must return to its
site of origin unless it
contains a ranger.
Additionally, if Doors of Night
is in play, each non-Haven site
in play with a Shadow-land [s]
or a Dark-domain [d] in its site
path is tapped. Cannot be
duplicated.
Ghosts
TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Undead
MP: 1
PLAYABLE: sdSD
STRIKES: 3
PROWESS: 9
BODY: 0
CORRUPTION: 0
ARTIST: Ron Spencer
RANDOM#: 7
Undead. Three strikes. After
attack, each character wounded
by the Gosts makes a corruption
check modified by -1.
Ghouls
TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Undead
MP: 1
PLAYABLE: sdSD
STRIKES: 5
PROWESS: 7
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 7
Undead. Five strikes.
Giant
TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS:
MP: 1
PLAYABLE: 2
STRIKES: 1
PROWESS: 13
BODY: 0
CORRUPTION: 0
ARTIST: Dameon Willich
RANDOM#: 7
One strike. Two Wildernesses
[w] in the site path are
required.
Giant Spiders
TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Spiders
MP: 1
PLAYABLE: 2
STRIKES: 2
PROWESS: 10
BODY: 0
CORRUPTION: 0
ARTIST: April Lee
RANDOM#: 9
Spiders. Two strikes. If the
body check for a non-Wizard
character wounded by Giant
Spiders equals the character's
body, the character is
discarded. May also be played
keyed to Heart of Mirkwood,
Southern Mirkwood, Western
Mirkwood, and Woodland Realm;
and may also be played at Ruins
& Lairs [R], Shadow-holds [S],
and Dark-holds [D] in these
regions. Two Wildernesses [w]
in site path are otherwise
required.
Gloom
TYPE: Hazard
RARITY: CA
CLASS: Short-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Darryl Elliott
RANDOM#: 6
Environment. Playable only on a
company that is moving this
turn. One character (attacker's
choice) in that company suffers
-1 to his prowess until the end
of the turn. Alternatively, if
Doors of Night is in play, treat
one Border-land [b] as a
Wilderness [w] or one
Border-hold [B] as a Ruins &
Lairs [R] until the end of the
turn. Cannot be duplicated.
Greed
TYPE: Hazard
RARITY: CA
CLASS: Short-event
SUBCLASS: Site
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Stefano Baldo
RANDOM#: 9
Playable on a site. Until the
end of the turn, each
non-Hobbit, non-Wizard character
at the site must make a
corruption check each time an
item is played at the site. The
character playing an item need
not make a corruption check.
When a character makes one of
these corruption checks, it is
modified by subtracting the
corruption points that the item
would normally give the
character if he controlled the
item. Cannot be duplicated on a
given site.
Half-trolls of Far Harad
TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Trolls
MP: 1
PLAYABLE: sdSD
STRIKES: 2
PROWESS: 10
BODY: 0
CORRUPTION: 0
ARTIST: Heather Hudson
RANDOM#: 6
Trolls. Two strikes.
Hoarmurath of Dir
TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 15
BODY: 9
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 6
Unique. Nazgul (6th). May be
played as a hazard creature
(with one strike) or as a
permanent-event. As a creature,
may also be played keyed to
Dagorlad, Ithilien, Gorgoroth,
and Khand; and may also be
played at sites in these
regions. If played as a
permanent-event, it will remain
in play until tapped during the
opponent's movement/hazard phase
(tapping counts against the
hazard limit). When tapped,
Hoarmurath of Dir becomes a
short-event and gives +1 strike
to any one attack.
Huorn
TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS:
MP: 1
PLAYABLE: w
STRIKES: 1
PROWESS: 10
BODY: 0
CORRUPTION: 0
ARTIST: April Lee
RANDOM#: 6
One strike. May also be played
at Druadan Forest, Old Forest,
and Wellinghall. May also be
played keyed to Heart of
Mirkwood, Sothern Mirkwood,
Western Mirkwood, and Woodland
Realm; and may also be played at
Ruins & Lairs [R] and
Shadow-holds [S] in these
regions.
Indur Dawndeath
TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 15
BODY: 10
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 6
Unique. Nazgul (4th). May be
played as a hazard creature
(with one strike) or as a
permanent-event. As a creature,
may also be played keyed to
Harondor, Imlad Morgul,
Gorgoroth, and Khand; and may
also be played at sites in these
regions. If played as a
permanent-event, it will remain
in play until tapped during the
opponent's movement/hazard phase
(tapping counts against the
hazard limit). When tapped,
Indur Dwandeath becomes a
short-event and makes any
wounded character discard an
item (but not a ring).
Khamul the Easterling
TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 6
PLAYABLE: dD
STRIKES: 1
PROWESS: 18
BODY: 8
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 6
Unique. Nazgul (2nd). May be
played as a hazard creature
(with one strike) or as a
permanent-event. As a creature,
may also be played keyed to
Brown Lands, Heart of Mirkwood,
Gorgoroth, and Southern
Mirkwood; may also be played at
sites in those regions. If
played as a permanent-event, it
will remain in play until tapped
during the opponent's
movement/hazard phase (tapping
counts against the hazard
limit). When tapped, Khamul the
Easterling becomes a short-event
and forces opponent to discard
one card of his choice for every
Nazgul permanent-event in play
(including this one).
Leucaruth
TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Dragon
MP: 4
PLAYABLE:
STRIKES: 2
PROWESS: 16
BODY: 8
CORRUPTION: 0
ARTIST: Pat Morrissey
RANDOM#: 5
Unique. May be played at
Irerock. Dragon. Two strikes.
If Doors of Night is in play,
may also be played keyed to Grey
Mountain Narrows, Iron Hills,
Northern Rhovanion, and Withered
Heath; and may also be played at
sites in these regions.
Long Winter
TYPE: Hazard
RARITY: CA
CLASS: Long-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ken Meyer, Jr.
RANDOM#: 6
Environment. Each moving
company that has at least two
Wildernesses [w] in its site
path must return to its site of
origin unless it contains a
ranger. Additionally, if Doors
of Night is in play, each
non-Haven site in play with at
least two Wildernesses [w] in
its site path is tapped. Cannot
be duplicated.
Lost at Sea
TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS: Movement
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Randy Asplund-Faith
RANDOM#: 11
Playable on a company that is
moving this turn. If the
company has a Coastal Sea [c] in
its site path, it may do nothing
at the site during its site
phase.
Lost in Border-lands
TYPE: Hazard
RARITY: CA
CLASS: Short-event
SUBCLASS: Movement
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Kevin Ward
RANDOM#: 2
Playable on a company that is
moving this turn. You may play
one additional hazard on target
campany for each Border-land [b]
in its site path.
Lost in Dark-domains
TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS: Movement
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Mark Poole
RANDOM#: 4
Playable on a company that is
moving this turn. If the
company has a Dark-domain [d] in
its site path, its hazard limit
is doubled until the end of the
turn.
Lost in Free-domains
TYPE: Hazard
RARITY: CA
CLASS: Short-evetn
SUBCLASS: Movement
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Kevin Ward
RANDOM#: 12
Playable on a company that is
moving this turn. If the
company has a Free-domain [f] in
its site path, it may do nothing
at the site during its site
phase.
Lost in Shadow-lands
TYPE: Hazard
RARITY: CA
CLASS: Short-event
SUBCLASS: Movement
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ken Meyer, Jr.
RANDOM#: 3
Playable on a company that is
moving this turn. You may play
one additional hazard on target
company for each Shadow-land [s]
in its site path.
Lost in the Wilderness
TYPE: Hazard
RARITY: CA
CLASS: Short-event
SUBCLASS: Movement
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Randy Asplund-Faith
RANDOM#: 3
Playable on a company that is
moving this turn. You may play
one additional hazard on target
company for each Wilderness [w]
in its site path.
Lure of Creation
TYPE: Hazard
RARITY: U
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Ron Rousselle II
RANDOM#: 9
Corruption. A revealed Wizard
receives 2 corruption points and
makes a corruption check at the
end of any movement/hazard phase
in a turn during which his
company moved to a Haven [H].
Cannot be duplicated on a given
Wizard. During his organization
phase, a Wizard with this card
may tap to attempt to remove it.
Make a roll (or draw a #): if
this result is greater than 6,
discard this card.
Lure of Expedience
TYPE: Hazard
RARITY: CA
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Kevin Ward
RANDOM#: 8
Corruption. Does not affect
Hobbits and Wizards. A
character receives 2 corruption
points. Target character makes
a corruption check each time a
character in his company gains
an item. Cannot be duplicated
on a given character. During
his organization phase, a
character with this card may tap
to attempt to remove it. Make a
roll (or draw a #): if this
result is greater than 5,
discard this card.
Lure of Nature
TYPE: Hazard
RARITY: CA2
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Quinton Hoover
RANDOM#: 8
Corruption. Does not affect
Hobbits and Dwarves. A
character receives 2 corruption
points. Target character makes
one corruption check at the end
of each movement/hazard phase
for each Wilderness [w] in the
site path that his company moved
through that turn. Cannot be
duplicated on a given character.
During his organization phase, a
character with this card may tap
to attempt to remove it. Make a
roll (or draw a #): if this
result is greater than 4,
discard this card.
Lure of Power
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Dameon Willich
RANDOM#: 8
The next non-Hobbit character to
make a successful influence
attempt (e.g. against a faction,
an opponent's character, etc.)
must immediately make a
corruption check modified by -4.
Discard this card after this
corruption check.
Lure of the Senses
TYPE: Hazard
RARITY: CA
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Ron Rousselle II
RANDOM#: 8
Corruption. A character
receives 2 corruption points.
Target character makes a
corruption check at the end of
his untap phase if he is at a
Haven [H]. Cannot be duplicated
on a given character. During
his organization phase, a
character with this card may tap
to attempt to remove it. Make a
roll (or draw a #): if this
results is greater than 6,
discard this card.
Minions Stir
TYPE: Hazard
RARITY: U
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 8
The number of strikes and
prowess of each Orc and Troll
attack is increased by one (by
two for Orces if Doors of Night
is in play). Cannot be
duplicated.
Morgul Night
TYPE: Hazard
RARITY: R
CLASS: Long-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Rob Alexander
RANDOM#: 5
Environment. Playable only if
Doors of Night is in play, treat
all Wildernesses [w] as
Shadow-lands [s] and all
Shadow-lands [s] as Dark-domains
[d]. Cannot be duplicated.
Morgul-horse
TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Mark Poole
RANDOM#: 7
This card allows you to place a
tapped Nazgul permanent-event
back into your hand instead of
discarding it. Alternatively,
allows a Nazgul to be played
keyed to a Shadow-land [s].
Morgul-knife
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 4
ARTIST: Liz Danforth
RANDOM#: 7
A Nazgul's prowess is modified
by +2. Discard if attack
doesn't wound a character.
Corruption. One character
(attacker's choice) wounded by
an attack modified by this card
receives 4 corruption points
(place this card under the
character). If at a Haven
during his untap phase, a
character with this card may
attempt to remove it (but he may
not untap or heal). Make a roll
(or draw a #): if this result is
greater than 4, discard this
card. Cannot be duplicated on a
given Nazgul.
Mouth of Sauron
TYPE: Hazard
RARITY: R
CLASS: Creature/Short-event
SUBCLASS:
MP: 3
PLAYABLE: dD
STRIKES: 1
PROWESS: 13
BODY: 8
CORRUPTION: 0
ARTIST: Donato Giancola
RANDOM#: 5
Unique. May be played as a
hazard creature (with one
strike) or as a short-event. If
played as a short-event, bring
any hazard card from your
discard pile back into your
hand.
Mumak (Oliphant)
TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Animals
MP: 1
PLAYABLE:
STRIKES: 2
PROWESS: 12
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 5
Animals. May be played keyed to
Dagorlad, Gorgoroth, Horse
Plains, Ithilien, Khand, Nurn,
Udun; and may also be played at
sites in these regions. May
also be played (on the same turn
and on the same company as
Corsairs of Umbar) keyed to
Andrast, Anfalas, Belfalas,
Lebennin; and at Ruins & Lairs
[R] and Shadow-holds [S] in
these regions.
Muster Disperses
TYPE: Hazard
RARITY: CA
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Stefano Baldo
RANDOM#: 7
Affects a faction already in
play. The faction's player
makes a roll (or draws a #), the
faction is discarded if the
result plus his unused general
influence is less than 11.
Neeker-breekers
TYPE: Hazard
RARITY: P_SCR12
CLASS: Creature
SUBCLASS: Animals
MP: 1
PLAYABLE: bwsdR
STRIKES: -1
PROWESS: 7
BODY: 0
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 8
Animals. Each character in the
company faces one strike. His
prowess against such a strike is
equal to his mind attribute.
Any character that would
normally be wounded is only
tapped intstead - no body checks
are made.
New Moon
TYPE: Hazard
RARITY: U
CLASS: Short-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 5
Environment. Tap one Elf
character. Alternatively, if
Doors of Night is in play, treat
one Free-domain [f] as a
Border-land [b] or one Free-hold
[F] as a Border-hold [B] until
the end of the turn. Cannot be
duplicated.
Night
TYPE: Hazard
RARITY: CA
CLASS: Long-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 5
Environment. The prowess of
each non-ranger Dunadan is
modified by -1. Additionally,
if Doors of Night is in play,
the prowesses of all attacks are
modified by +1 and the prowess
of each Man and Dunadan is
modified by -1. Cannot be
duplicated.
Old Man Willow
TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS:
MP: 1
PLAYABLE: 2
STRIKES: 1
PROWESS: 13
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 5
One strike. 15 prowess against
Hobbits. May also be played
keyed to Fangorn, Heart of
Mirkwood, Southern Mirkwood, and
Western Mirkwood; and may also
be played at Ruins & Lairs [R],
Shadow-holds [S], and Dark-holds
[D] in these regions. Also
playable at Old Forest and
Druadan Forest. Two
Wildernesses [w] in site path
are required.
Olog-hai (Trolls)
TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Trolls
MP: 2
PLAYABLE: sdD
STRIKES: 3
PROWESS: 10
BODY: 5
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 4
Orc-guard
TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: sdSD
STRIKES: 5
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Dameon Willich
RANDOM#: 4
Orcs. Five strikes.
Orc-lieutenant
TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: wsdRSD
STRIKES: 1
PROWESS: 7
BODY: 0
CORRUPTION: 0
ARTIST: Jo Hartwig
RANDOM#: 4
Orcs. One strike. If played on
a company that has already faced
an Orc attack this turn,
Orc-lieutenant receives +4
prowess.
Orc-patrol
TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: wsdRSD
STRIKES: 3
PROWESS: 6
BODY: 0
CORRUPTION: 0
ARTIST: Brian Snoddy
RANDOM#: 3
Orcs. Three strikes.
Orc-raiders
TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: bwR
STRIKES: 4
PROWESS: 6
BODY: 0
CORRUPTION: 0
ARTIST: Heather Hudson
RANDOM#: 3
Orcs. Four strikes.
Orc-warband
TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: wsdRSD
STRIKES: 5
PROWESS: 4
BODY: 0
CORRUPTION: 0
ARTIST: Heather Hudson
RANDOM#: 2
Orcs. Five strikes. If played
on a company that has already
faced an Orc attack this turn,
Orc-warband receives +3 prowess.
Orc-warriors
TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: bwR
STRIKES: 3
PROWESS: 7
BODY: 0
CORRUPTION: 0
ARTIST: Brian Snoddy
RANDOM#: 12
Orcs. Three strikes.
Orc-watch
TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: sdSD
STRIKES: 3
PROWESS: 9
BODY: 0
CORRUPTION: 0
ARTIST: Dameon Willich
RANDOM#: 11
Orcs. Three strikes.
Pick-pocket
TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: FB
STRIKES: 1
PROWESS: 11
BODY: 0
CORRUPTION: 0
ARTIST: Ronald Shuey
RANDOM#: 9
Men. One strike. Attacker
chooses the defending
characters. For each successful
strike, an item the defending
character bears must be
discarded (defender's choice);
he is not harmed.
Plague of Wights
TYPE: Hazard
RARITY: U
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Randy Asplund-Faith
RANDOM#: 7
The prowess of all Undead
attacks is increased by one.
Additionally, if Doors of Night
is in play, the number of
strikes for each Undead attack
is doubled. Cannot be
duplicated.
Pukel-men
TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS:
MP: 1
PLAYABLE: SD
STRIKES: 2
PROWESS: 11
BODY: 0
CORRUPTION: 0
ARTIST: Kaja Foglio
RANDOM#: 11
Two strikes. May also be played
at Ruins & Lairs [R] sites in
the following regions: Andrast,
Anfalas, Anorien, Dunland,
Enedhwaith, Gap of Isen,
Lamedon, Old Pukel Gap, Old
Pukel Land, and Rohan.
Ren the Unclean
TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 15
BODY: 10
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 10
Unique. Nazgul (8th). May be
played as a hazard creature
(with one strike) or as a
permanent-event. As a creature,
may also be played keyed to
Dagorlad, Ithilien, Gorgoroth,
and Horse Plains; and may also
be played at sites in these
regions. If played as a
permanent-event, it will remain
in play until tapped during the
opponent's movement/hazard phase
(tapping counts against the
hazard limit). When tapped, Ren
the Unclean becomes a
short-event: each character in
play must make a corruption
check.
River
TYPE: Hazard
RARITY: CA2
CLASS: Short-event
SUBCLASS: Site
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 6
Playable on a site. A company
without a ranger that has moved
to this site this turn must do
nothing during its site phase.
Discard at the end of the turn.
Rogrog
TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Troll
MP: 2
PLAYABLE: dSD
STRIKES: 1
PROWESS: 13
BODY: 8
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 10
Unique. Troll. One strike.
Shelob
TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Spider
MP: 6
PLAYABLE:
STRIKES: 1
PROWESS: 18
BODY: 9
CORRUPTION: 0
ARTIST: Randy Gallegos
RANDOM#: 10
Unique. Spider. May be played
as a hazard creature (with one
strike) or as a permanent-event.
As a creature, may be played at
any site in Imlad Morgul or
Gorgoroth. If Doors of Night is
in play, Shelob may be played as
a permanent-event that gives +1
prowess and +1 strikes to all
Spider and Animal attacks. She
may opt to attack from a
permanent-event state and
receive these bonuses, but her
attack counts as one against the
hazard limit. Discard when
Shelob attacks or when Doors of
Night leaves play.
Siege
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE: BF
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 6
Playable on a Border-hold [B] or
Free-hold [F] site. A company
at this site must face an Orc
attack of three strikes at 7
prowess at the beginning of its
site phase. At the end of the
organization phase, a company at
a site with Siege on it must
make a roll (or draw a #)
andsubtract one from the result
for every non-scout character it
contains. If this result is
less than 5, the company may not
move this turn. Discard when
the site card is discarded or
when the site card is returned
to the location deck. Cannot be
duplicated on a given site.
Silent Watcher
TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS:
MP: 0
PLAYABLE: SD
STRIKES: -1
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Mark Poole
RANDOM#: 9
Each character in the company
faces one strike.
Slayer
TYPE: Hazard
RARITY: CA
CLASS: Creature
SUBCLASS:
MP: 0
PLAYABLE: bB
STRIKES: 2
PROWESS: 11
BODY: 0
CORRUPTION: 0
ARTIST: David Deitrick
RANDOM#: 9
Two attacks (of one strike each)
against the same character.
Attacker chooses defending
character. The defender may tap
one character in the same
company to cancel one of these
attacks.
Smaug
TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Dragon
MP: 5
PLAYABLE:
STRIKES: 2
PROWESS: 17
BODY: 8
CORRUPTION: 0
ARTIST: David Deitrick
RANDOM#: 9
Unique. May be played at The
Lonely Mountain. Dragon. Two
strikes. Attacker chooses
defending character. If Doors
of Night is in play, may also be
played keyed to Grey Mountain
Narrows, Iron Hills, Northern
Rhovanion, and Withered Heath;
and may also be played at sites
in these regions.
Snowstorm
TYPE: Hazard
RARITY: R
CLASS: Long-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 5
Environment. Playable only if
Doors of Night is in play. Each
moving company with a Wilderness
[w] in its site path must return
to its site of origin. Cannot
be duplicated.
Storms of Osse
TYPE: Hazard
RARITY: R
CLASS: Long-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 4
Environment. Playable only if
Doors of Night is in play. Each
non-haven site in play with a
Coastal Sea in its site path is
tapped. Cannot be duplicated.
The Balance of Things
TYPE: Hazard
RARITY: R
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Donato Giancola
RANDOM#: 12
Unique. Each character has the
corruption points doubled for
one of his sources of corruption
(the player controlling the
character chooses).
The Burden of Time
TYPE: Hazard
RARITY: U
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Donato Giancola
RANDOM#: 11
Corruption. Playable on an Elf
not in a Haven [H]. Target Elf
receives 2 corruption points and
must make a corruption check
during each of his untap phases
if he is not in a Haven. Cannot
be duplicated on a given Elf.
During his organization phase,
an Elf with this card may tap to
attempt to remove it. Make a
roll (or draw a #): if this
result is greater than 7,
discard this card.
The Great Goblin
TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Orc
MP: 2
PLAYABLE: D
STRIKES: 1
PROWESS: 12
BODY: 7
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 7
Unique. Orc. May also be
played on a company moving from
Rivendell to Lorien or from
Lorien to Rivendell. May also
be played keyed to High Pass and
at sites in High Pass.
The Nazgul are Abroad
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 7
Nazgul may attack the company
containing the bearer of The One
Ring at any site that is not a
Free-hold [F] or Haven [H].
Nazgul may attack any company
possessing any ring in a
Shadow-land [s] or Shadow-hold
[S]. If Doors of Night is in
play, at the end of each turn,
each player may return one
Nazgul permanent-event from his
discard pile to his hand.
Cannot be duplicated.
The Pale Sword
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 6
ARTIST: Randy Asplund-Faith
RANDOM#: 7
Unique. A Nazgul's prowess is
modified by +1; if used with the
Witch-king of Angmar, his
prowess is increased by +1 plus
the number of Nazgul
permanent-events in play.
Discard if attack doesn't wound
a character. Corruption. One
character wounded by an attack
modified by this card receives 6
corruption points (place this
card under the character). If
at a haven [H] during his untap
phase, a character with this
card may attempt to remove it
instead of untapping or healing.
Make a roll (or draw a #): if
this result is greater than 5,
discard this card. May not be
duplicated on a given Nazgul.
The Precious
TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Randy Gallegos
RANDOM#: 6
A character in the same company
as The One Ring (not the bearer
himself) must make a corruption
check modified by -2. If he
fails, discard The One Ring
along with the target character.
The Ring's Betrayal
TYPE: Hazard
RARITY: U
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 6
The bearer of a Ring must make a
corruption check modified by -2.
If the bearer fails this
corruption check, his Ring is
discarded, but he remains in
play.
The Will of Sauron
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 5
Playable only if Doors of Night
is in play. All hazard
long-events remain in play until
this card is discarded. Discard
this card when Doors of Night
leaves play, or when any play
deck is exhausted. When this
card is discarded, all hazard
long-events are discarded.
Cannot be duplicated.
The Will of the Ring
TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Donald Giancola
RANDOM#: 5
The bearer of The One Ring makes
a corruption check modified by
-4.
Thief
TYPE: Hazard
RARITY: R
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE: bB
STRIKES: 1
PROWESS: 15
BODY: 0
CORRUPTION: 0
ARTIST: Christina Wald
RANDOM#: 8
Men. One strike. For each
successful strike, an item held
by the defending company must be
discarded (defender's choice);
the defending character is not
harmed.
Tom (Tuma)
TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Troll
MP: 1
PLAYABLE: 2
STRIKES: 1
PROWESS: 13
BODY: 0
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 8
Unique. Troll. One strike. If
played after "Bert" or "William"
and if keyed to the same site
path against the same company,
each character wounded by "Tom"
must discard all non-special
items he bears. Two
Wildernesses [w] in site path
are required.
Tookish Blood
TYPE: Hazard
RARITY: CB
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: April Lee
RANDOM#: 6
Playable on a Hobbit character.
The Hobbit's player must make a
roll (or draw a #); return the
Hobbit to the player's hand if
the result plus his unused
general influence is less then
11. If the Hobbit is removed
from play, one of his items may
be transferred to another
character in his company; any
other cards under his control
are discarded. Alternatively,
this card can be played as a
resource card. For the rest of
the turn, the target Hobbit
cannot be discarded or returned
to its owner's hand for any
reason.
Traitor
TYPE: Hazard
RARITY: R
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 10
When the next character fails a
corruption check, he becomes a
"traitor" and an attack is
immediately made against a
character in the traitor's
company. The character to be
attacked is chosen by the player
who does not control the
traitor's company. The prowess
of the attack is equal to the
prowess of the traitor plus 10.
Any resulting body check is
modified by +1. After the
attack, this card is discarded
and the corruption of the
traitor is resolved normally
(i.e. he is discarded or removed
from play).
Twilight
TYPE: Hazard
RARITY: CA2
CLASS: Short-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Lori Deitrick
RANDOM#: 4
Environment. One environment
card in play is immediately
discarded. This card may also
be played as a resource.
Uvatha the Horseman
TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 5
PLAYABLE: dD
STRIKES: 1
PROWESS: 15
BODY: 9
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 7
Unique. Nazgul (9th). May be
played as a hazard creature
(with one strike) or as a
permanent-event. As a creature,
may also be played keyed to
Harondor, Horse Plains,
Gorgoroth, and Khand; and may
also be played at sites in these
regions. If played as a
permanent-event, it will remain
in play until tapped during the
opponent's movement/hazard phase
(tapping counts against the
hazard limit). When tapped,
Uvatha the Horseman becomes a
short-event and you may bring
one hazard creature from your
discard pile to your hand.
Wake of War
TYPE: Hazard
RARITY: U
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Randy Gallegos
RANDOM#: 5
The number of strikes and
prowess of each Wolf, Spider,
and Animal attack are increased
by one (by two for Wolves if
Doors of Night is in play).
Cannot be duplicated.
Wargs
TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Wolves
MP: 1
PLAYABLE: bws
STRIKES: 2
PROWESS: 9
BODY: 0
CORRUPTION: 0
ARTIST: Susan Van Camp
RANDOM#: 8
Wolves. Two strikes.
Watcher in the Water
TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS:
MP: 1
PLAYABLE: 2c
STRIKES: -1
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Kevin Ward
RANDOM#: 8
Each character in the company
faces one strike. May also be
played at Moria. Two
Wildernesses [w] in the site
path are required.
Weariness of the Heart
TYPE: Hazard
RARITY: CA2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Lori Deitrick
RANDOM#: 5
The prowess of a character is
modified by -1 until the end of
the turn. Alternatively, the
target character is forced to
make a corruption check. Cannot
be duplicated.
William (Wuluag)
TYPE: Hazard
RARITY: U
CLASS: Creature
SUBCLASS: Troll
MP: 1
PLAYABLE: wsdSD
STRIKES: 1
PROWESS: 11
BODY: 0
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 8
Unique. Troll. One strike. If
played after "Bert" or "Tom" and
if keyed to the same site path
against the same company, each
character wounded by "William"
must discard all non-special
items he bears.
Witch-king of Angmar
TYPE: Hazard
RARITY: R
CLASS: Creature/Permanent-event
SUBCLASS: Nazgul
MP: 6
PLAYABLE: dD
STRIKES: 1
PROWESS: 17
BODY: 12
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 7
Unique. Nazgul (1st). May be
played as a hazard creature
(with one strike) or as a
permanent-event. As a creature,
may also be played keyed to
Angmar, Gundabad, Gorgoroth, and
Imlad Morgul; and may also be
played at sites in these
regions. If played as a
permanent-event, it will remain
in play until tapped during the
opponent's movement/hazard phase
(tapping counts against the
hazard limit). When tapped,
Witch-king of Angmar becomes a
long-event and causes all
Shadow-holds [S] to become
Dark-holds [D].
Wolves
TYPE: Hazard
RARITY: CA2
CLASS: Creature
SUBCLASS: Animals
MP: 1
PLAYABLE: bw
STRIKES: 3
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Susan Van Camp
RANDOM#: 7
Animals. Three strikes.
Words of Power and Terror
TYPE: Hazard
RARITY: R
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ron Chironna
RANDOM#: 4
Modify the prowess of all
characters in a company attacked
by a Nazgul by -1
until the end of the turn.
Cannot be duplicated on a given
company.